#ifndef ADT_H
#define ADT_H

#include "mpq.h"
#include "wmo.h"
#include "model.h"

#define __STORMLIB_SELF__ 

#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)

typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;

class Liquid;

typedef struct {
float x;
float y;
float z;
}svec;

typedef struct {
double x;
double y;
double z;
}vec;

typedef struct{
	vec v[3];

}triangle;	

typedef struct{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
}Cell;

typedef struct{
double v9[9][9];
double v8[8][8];
uint16 area_id;
//Liquid *lq;
float waterlevel[9][9];
uint8 flag;
}chunk;

typedef struct
{
chunk ch[16][16];
}mcell;

struct MapChunkHeader {
	uint32 flags;
	uint32 ix;
	uint32 iy;
	uint32 nLayers;
	uint32 nDoodadRefs;
	uint32 ofsHeight;
	uint32 ofsNormal;
	uint32 ofsLayer;
	uint32 ofsRefs;
	uint32 ofsAlpha;
	uint32 sizeAlpha;
	uint32 ofsShadow;
	uint32 sizeShadow;
	uint32 areaid;
	uint32 nMapObjRefs;
	uint32 holes;
	uint16 s1;
	uint16 s2;
	uint32 d1;
	uint32 d2;
	uint32 d3;
	uint32 predTex;
	uint32 nEffectDoodad;
	uint32 ofsSndEmitters;
	uint32 nSndEmitters;
	uint32 ofsLiquid;
	uint32 sizeLiquid;
	float  zpos;
	float  xpos;
	float  ypos;
	uint32 textureId;
	uint32 props;
	uint32 effectId;
};


class ADTFile
{
public:
	ADTFile(char* filename);
	~ADTFile();
	int nWMO;
	int nMDX;
	string* WmoInstansName;
	string* ModelInstansName;
	bool init(char *map_id);
	//void LoadMapChunks();

	//uint32 wmo_count;
/*
	const mcell& Getmcell() const
	{
		return Mcell;
	}
*/
private:
	//size_t mcnk_offsets[256], mcnk_sizes[256];
	MPQFile ADT;
	//mcell Mcell;
	string Adtfilename;
};

void fixnamen(char *name, size_t len);
//void fixMapNamen(char *name, size_t len);


#endif

